In 2011, ESPN needed an innovative, 21st Century design concept to visualise and demonstrate tactics to up to one and a half million viewers of their English Premier League show each Saturday. The challenge was to create an environment which allowed football pundits to analyse tactics and formations in a full 3D environment.
The biggest hurdle to overcome was deciding how to improve upon the traditional methods that sports broadcasters had been using for decades, i.e. the 2D, wall mounted, flat, touch screen TV approach. Echoing Tony Adams’ advice on the off-side rule and surely millions of viewers’ thoughts, ESPN agreed that presenters having to turn their back on the viewer to discuss tactics with them was far from ideal. To find a solution, we were going to have to re-invent the wheel; or rather... the ball.
Richard is an extremely versatile designer and project manager. He has the skills to work on a wide range of design technologies. It is rare to find a person who can combine creative flair, innovative design and technical understanding. He is always cool under pressure and understands his customer. – Steve Hart, Director at RTSoftware
Working closely with ESPN and IMG
We solved the problem by introducing a truly 21st century concept - animated, moveable football players standing on a horizontal touchscreen on a table. This way, pundits could manoeuvre freely around the table, move augmented graphics on the screen’s surface and discuss tactics... all the while facing the viewer. Presenters could highlight areas of the pitch or single out players by throwing them off the table to reveal a pre-recorded clip - an avatar of the player standing in the studio along with more detailed statistics.
While this approach would be a television first - the first time AR was were used within a UK sports environment - presenters and viewers alike were sure to feel at home with the familiarity of a fussball-style table and Subbuteto-Like virtual player avatars.
Each week, in an intensely collaborative, ongoing process, in order to have everything perfect for Saturday’s matches, we would begin creating graphics, rehearsals, testing and fine-tuning improvements on Thursdays.
After the success of the first season’s augmented graphics, a second season was requested and further developments were made for 2012.